Entry tags:
- altered carbon: takeshi kovacs,
- cotar: rhysand,
- doctor who: the doctor (11),
- doom patrol: rita farr,
- fear street: ziggy berman,
- fullmetal alchemist: edward elric,
- grishaverse: alina starkov,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- marvel comics: gwen stacy,
- mcu: natasha romanoff,
- mcu: peter quill,
- naruto: itachi uchiha,
- naruto: kakashi hatake,
- old kingdom: sabriel,
- one piece: rosinante donquixote,
- pacific rim: newton geiszler,
- star trek aos: leonard mccoy,
- star wars: finn,
- the old guard: yusuf al-kaysani,
- the witcher: yennefer of vengerberg,
- towards the terra: soldier blue,
- transformers: drift,
- transformers: minimus ambus,
- transformers: rodimus,
- yakuza 0: goro majima
β¨ XIMILIA TOWN HALL MEETING β¨ ( video/audio/action )
[ some morning in the middle of the week, during their return to the station, an invitation will be taped on the door of every orber. though the calligraphy would suggest this must have been typed on a computer and printer, each invitation is actually very carefully hand-written and reads as follows: ]

[ the idea is for everyone to meet in the mess hall at the intended time, but if some choose not to attend, the meeting can still be accessed by the earpieces, allowing all orbers to watch or listen in and contribute however they wish, no matter where they are.
however, for those who do decide to attend, the mess hall features a full display of bagels and donuts, along with plenty of fresh coffee, all to help everyone wake up and feel refreshed for the meeting that's about to take place.
a makeshift little stage, arranged by stacking together a few metal boxes is at the center of the room, atop of it being the one and only rita farr herself, with a bright optimistic smile. when she sees enough people present and settled, she speaks up, loud and clear: ]
Hello, everyone! Welcome to our first Annual β or monthly, or however we decide to do it β Town Hall meeting! Thank you all for coming and please enjoy the food to your heart's content. For those who don't know me, I'm Rita Farr. Nowβ though my name does appear on the invitation, this is hardly about me. This is about all of us.
After our ... last mission, it became quite clear that our group could use a bit of improvement with how we approach our next missions moving forward. And I thought the best way to plan for that is to allow all of us an opportunity to discuss how we all feel about what we've done well and what we could do better. After all, everyone deserves a say in this, right?
[ she points behind her where a giant board is on display on an easel, once again, hand-written with careful and precise calligraphy in giant letters: ]

Here, I've written some sample questions we can all try to offer answers to, but the floor will also be open for any other questions and suggestions that anyone might have. Remember, there are no wrong answers! We're all here for an open forum discussion. But before that!
[ she reaches over to the board, pulling it off to reveal another one behind it. this one reads as follows: ]

Please consider the "Keys to Success", not only on our missions, but as we talk together in this room right now. We'll go ahead and take turns either stepping up here on the stage or speaking out from wherever you are. There are no microphones but the earpieces should get your voices out to everyone. Now, who would like to start?
( this post is open to all! the idea is that everyone is taking turns in each thread to speak out to the entire group (whether from within the room or from elsewhere), but thread-jacking and hopping around for discussion is the key here! feel free to run wild with ic suggestions or questions regarding mission layouts or planning or whatever floats your boat (ic complaining/protest is always an option too). though rita is organizing it, it's open to whatever people are inclined to discuss. )

[ the idea is for everyone to meet in the mess hall at the intended time, but if some choose not to attend, the meeting can still be accessed by the earpieces, allowing all orbers to watch or listen in and contribute however they wish, no matter where they are.
however, for those who do decide to attend, the mess hall features a full display of bagels and donuts, along with plenty of fresh coffee, all to help everyone wake up and feel refreshed for the meeting that's about to take place.
a makeshift little stage, arranged by stacking together a few metal boxes is at the center of the room, atop of it being the one and only rita farr herself, with a bright optimistic smile. when she sees enough people present and settled, she speaks up, loud and clear: ]
Hello, everyone! Welcome to our first Annual β or monthly, or however we decide to do it β Town Hall meeting! Thank you all for coming and please enjoy the food to your heart's content. For those who don't know me, I'm Rita Farr. Nowβ though my name does appear on the invitation, this is hardly about me. This is about all of us.
After our ... last mission, it became quite clear that our group could use a bit of improvement with how we approach our next missions moving forward. And I thought the best way to plan for that is to allow all of us an opportunity to discuss how we all feel about what we've done well and what we could do better. After all, everyone deserves a say in this, right?
[ she points behind her where a giant board is on display on an easel, once again, hand-written with careful and precise calligraphy in giant letters: ]

Here, I've written some sample questions we can all try to offer answers to, but the floor will also be open for any other questions and suggestions that anyone might have. Remember, there are no wrong answers! We're all here for an open forum discussion. But before that!
[ she reaches over to the board, pulling it off to reveal another one behind it. this one reads as follows: ]

Please consider the "Keys to Success", not only on our missions, but as we talk together in this room right now. We'll go ahead and take turns either stepping up here on the stage or speaking out from wherever you are. There are no microphones but the earpieces should get your voices out to everyone. Now, who would like to start?
( this post is open to all! the idea is that everyone is taking turns in each thread to speak out to the entire group (whether from within the room or from elsewhere), but thread-jacking and hopping around for discussion is the key here! feel free to run wild with ic suggestions or questions regarding mission layouts or planning or whatever floats your boat (ic complaining/protest is always an option too). though rita is organizing it, it's open to whatever people are inclined to discuss. )
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First off, I do want to point out something everyone's mostly been doing well, which is communication. The earpieces make it easy, but it's still easy to forget. Update your teammates when things go wrong or right so we can make informed decisions. Sometimes there's not a lot of time to debate, we just have to make a call then and there. Outcome's best if we know what's going on elsewhere with other people, especially in large cities like the last one where it's easy to have no idea what's going on somewhere else in the city.
Now, with the last mission, I think it's been reinforced that we're visitors to these places. I've said it from the start, I'd prefer to leave these places better than we found them, but we do have a tendency to... cause problems. Not through bad intent, we're just a lot of people who aren't from these places. We have different mindsets, different cultural backgrounds, different priorities, and maybe it's best if we just focus on getting the orb and getting out. Even when that's hard, even when we want to help. We have to keep focused on the broader mission.
[Probably none of this is controversial at this point, right? Time to wait and see if there's still any dissent.]
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But if someone has it... We can ask them to hand it over, but often, those who have it have some goal they're desperate to achieve, and won't hand it over until they've accomplished it. 'Staying out of it' and 'Recovering the orb as soon as possible' would be contradictory goals.
And the one time we tried to steal an orb in a bargain... it was a disaster.
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On the last world, there was no need to side with the Fables and help them in their revolution except that people felt it was the right thing to do. We could have stayed out of it entirely once we had a lead suggesting the orb was under water.
And before anyone gets the wrong idea, I was in favor of staying and helping them remove their world's poisons, too. I still want to believe it was worth the effort, in the end, but it showed clearly that we probably shouldn't be doing that everywhere we go.
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[He hadn't been able to get opinions about prior missions, only facts, so this is one of the first opportunities to get a feel for subject measures of success.]
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Never before has most of the group apparently decided they wanted to work with one political faction to topple another when doing so wasn't related to getting the orb, and we certainly never stuck around for weeks afterward before. I don't think we even considered that a realistic option. I had asked Viveca about it before and she said once we had the orb, we would have to be immediately retrieved.
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[It felt like the obvious solution. Minimus does consider the obligation to join the rebels considering that it is the home planet of the ship's leader.]
I was also under the impression that taking the orb would bring us back to the ship. What changed this time?
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[He gives a wry little smile at this. It's true, after all, that he still has mostly no idea what happened outside the first couple of circles during everything that went down, but he doesn't blame the people out there for not speaking up over the network, since his impression is they were trying not to die.]
As for how we stayed, I don't know. I haven't seen an explanation for that. Viveca could probably shed some light on it better than I can.
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As for last mission- I think you're ignoring the difficulties of getting enough people in and removing the orb without the government stopping us- could you imagine what might have happened, if they'd interrupted us halfway through and taken the orb for themselves?
Besides, I do not think we could have gone into that camp and ignored what was happening.
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As for the last mission and the government, we had options. Send people in who can teleport or make themselves invisible. Joining a revolution was pretty damn risky, in my book. A good way to get most of our team imprisoned or killed, if it had failed, and then how would we get the orb? We'd instead be here lamenting we hadn't gone straight for it and mourning our losses. We got lucky.
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As for sending in people who could teleport- didn't people try that in another camp and get captured? Every choice carries a risk of failure. Not that there weren't other options- we could have tried infiltrating the camp independent of the Fables, passing ourselves off as guards and prisoners.
But there would still be the risk of discovery, and there's no way we could have ignored the suffering of the prisoners. And to be honest, the Fables understood more of the world and had a better plan for handling the camps than we would have if we'd just gone in and reacted to what we saw.
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[But, shrug. It's the nature of gathering together a bunch of untrained, disorganized people who keep coming and going and trying to get them to do something unified. There's a lot they need to work on and talk about here today on how to improve all of that.]
Have you or anyone else asked Viveca why we were able to stay so long this time? I thought once we had the orb in hand we'd be brought back no matter what.
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As far as I understand? Because we recovered it without touching it, and hid it away somewhere others couldn't reach it, until we decided to leave. Physical contact seems to be what sets off the teleportation, so we found and exploited a loophole.
[Sabriel had been at the reservoir during the initial recovery effort, using an air bubble spell to help the orbers involve minimize contact with the water.]
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But you are right, we shouldn't always put in that extra effort. There will be exceptions for sure, and it's a shame that this wasn't one because moving forward when we actually come across that exception, others have been soured by this. But I want to believe, too, that our staying, ultimately uncomfortable for all parties involved, was worth it.
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Just surprised me how quickly so many of our own were ready to jump to helping to stage a revolution for reasons that didn't seem like they had much to do with the orb, that's all, considering what we're here for. I'm glad it ended up working out.
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[ she brings her hands together, folding her fingers together almost nervously as she recalls her days during those extra three weeks on the planet. the way they were all disgusted by "that giant woman". ]
I know from experience β both recently and prior β that we should learn to accept when we aren't wanted, however good our intentions may be. And I've begun to agree that we should do better about laser focusing our efforts on the mission in capturing the orb.
We shouldn't completely ignore anyone in need of help, but there's such a thing as overstaying our welcome.
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But I've been persuaded now that moving on quickly is the right course of action. Stick to the mission, get it done, head on to the next one. We'll reach more worlds more quickly that way, and removing an orb from a world is probably the best thing we can do to leave people better off.
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( he's trying to be reasonable here, drawing on his own experiences as a leader back home, )
I don't believe in treating the actions of a few as a failing of the entire group. Collective blame doesn't make anyone feel better, it risks fostering resentment over the long term. If someone, or someones, wants to cowboy it up to the detriment of the whole team or the world we visit, they can stand to be counseled individually as well.
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No collective blame, huh? Then, hey, don't be shy, Doc. [ his tone is casual, almost amused. ] Since you're so insistent that we should act on a system of pointing fingers, why don't you go on telling the class who you think our problem starters are?
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Y'see, there's a difference between disliking collective blame and advocating for public excoriation. I'm not sure how you made that leap from one to the other, but I'd prefer you not put words in my mouth, please.
( Turning back to the larger group, he continues, )
If folks want to call for team-building, then learning why some go rogue in the field is worthwhile. If it's a matter of inexperience, a crisis of some kind, they can be supported. If it's a lack of trust in others', then that can be helped as well. The point is in addressing and meeting individual needs to make for better group cohesion out there on missions, so no one has to feel alone.
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[Ziggy calls out unhelpfully from the back, eating a donut. As you do.
She holds up her hands in immediate surrender.]
Just saying! Maybe you've both got some 'individual needs' to address like the rest of us.
[... She hobbles over, takes Kovacs' cigarette from his fingers while he's got his guard down, and proceeds to put it out on the side of her leg splint.]
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instead, he licks his lips, now empty of their bad habit as he leans back in his seat, foot over his knee, turning back to mccoy. ]
Like the kid said β you're claiming you don't want to call anyone out, but you were pretty damn quick to make sure any mistakes were the fault of the "impatient" and "inexperienced". You want people to take individual responsibility, but doesn't really help when you go out of your way to suggest the ol' experienced, understanding doctor isn't just as capable of fucking up like the rest of us.
[ some, not "we". ]
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As one of those who keeps screwing up on missions, that's not what he's saying and we're getting off-topic. We need to support each other, not offer more resentment.
[ Like what's... happening right now... ]
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then, he whispers, in a voice ostensibly only for kovacs but just loud enough it might be picked up by anyone listening through the network, ]
Ah, I must say I'm a little confused... isn't he one of those who argued for staying behind and all that, just a few weeks ago? The thing that actually led to more harm than good? So I guess my confusion is... if he's saying only some are to blame, isn't he blaming himself?
[ huaisang scratches his cheek. ] This is why I hate cultivation conferences... no one ever says what they actually mean.
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I'd prefer to remain on-topic, versus derailing the discussion to police my tone, Ziggy. ( Though he adds, pleasantly, ) I'd be happy to talk more with you about it after the meeting.
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Aaaand there's my point, with big flashing neon lights.
[She hobbles off to get more snacks.]
I'd rather you just ignore my opinions, so I can avoid being lectured in private.